Hey! I'm Kevin, a Game Developer based in Winter Park, Florida. Reinventing the gaming experience, one update at a time. I am experienced with C++, C#, Unity, and Unreal Engine.
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See some of the projects I have worked on below...
  Fight your way through endless waves of geometrical enemies, climb the ranks of the galactic leaderboard, and show your flying prowess in this unique take on an arcade classic.
Contributions: User Interfaces, Custom Enemy Models, Evolving Player Interactivity
Role: Generalist Programmer / Designer
Development Time: 1+ Year
Team Size: 2
  Survive against the undead in a tropical hell. Unlock weapons and perks while upgrading your arsenal to fend off the undead.
Contributions: Weapon Inheritance, Object Pooling, Generic Resource/Timers, Editor Scripts.
Role: Team Lead/Generalist Programmer
Development Time: 2 months
Team Size: 2
  Explore a randomly generated dungeon where you will encounter different weird and wacky enemies. Equipped with various physics-based weapons to fight enemies, and obtain currency to purchase consumables, weapons, and more loot. Bonky Bonk, Swishy Slash, and Pointy Pierce your way through enemies along with up to three other players.
Contributions: Networking Connectivity, World Space UI, Scene Setup, Visual Indicators.
Role: UI/Networking/Generalist Programmer
Development Time: 4 months
Team Size: 4
  Escape an underground research facility. Fight your way through different encounter types, from puzzle rooms to enhanced enemies. Unlock different abilities as you progress through 5 unique levels to test your skills.
Contributions: Dynamic User Interfaces (Hit Indications/Resource manipulation), Custom Radial Wheel, Spatial Audio implementations, PC/Controller UI Support
Role: UI/UX (Generalist) Programmer
Development Time: 2 months
Team Size: 6
  A 2.5D inspired remake of the arcade classic, Defender (1981). Fight endless waves of enemies as you protect the Planet of Liberty below. Dodge oncoming UFOs and projectiles in space and gain more points by taking down enemies. Try to gain the highest possible score!
Contributions: Vulkan Rendering Pipeline, Importing Custom Data, Source Control Merging, User Interfaces using 3D models
Role: Graphics Programmer / Secondary Lead
Development Time: 1 month
Team Size: 4
  A collection of small projects I have worked on. These projects range from game jams to applications I develop on and off throughout a couple of months.
Cubic Quarantine
Racing Game with Friends
Custom Portfolio Site
Conways Game of Life