Kevin Wall
Home Projects Résumé

Hey! I'm Kevin, a Game Developer based in Winter Park, Florida. Reinventing the gaming experience, one update at a time.

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See some of the projects I have worked on below...

  Survive against the undead in a tropical hell. Unlock weapons and perks while upgrading your arsenal to fend off the undead.

Contributions: Weapon Inheritance, Object Pooling, Generic Resource/Timers, Editor Scripts.

Role: Team Lead/Generalist Programmer

Development Time: 2 months.

Team Size: 2.


  Explore a randomly generated dungeon where you will encounter different types of weird and wacky enemies. Equipped with a variety of physics-based weapons to fight enemies, obtain currency to purchase consumables, weapons, and more loot. Bonky Bonk, Swishy Slash, and Pointy Pierce your way through enemies along with up to three other players.

Contributions: Networking Connectivity, World Space UI, Scene Setup, Visual Indicators.

Role: UI/Networking/Generalist Programmer

Development Time: 4 months.

Team Size: 4.


  Escape an underground research facility. Fight your way through different encounter types, from puzzle rooms to enchanced enemies. Unlock different abilities as you progress through 5 unqiue levels to test your skills.

Contributions: Dynamic User Interfaces (Hit Indications/Resource manipulation), Custom Radial Wheel, Spatial Audio implementations, PC/Controller UI Support

Role: UI/UX (Generalist) Programmer

Development Time: 2 months.

Team Size: 6.


  A 2.5D inspired remake of the arcade classic, Defender (1981). Fight endless waves of enemies as you protect the Planet of Liberty below. Dodge oncoming UFOs and projectiles in space and gain more points by taking down enemies. Try to gain the highest possible score!

Contributions: Vulkan Rendering Pipeline, Importing Custom Data, Source Control Merging, User Interfaces using 3D models

Role: Graphics Programmer / Secondary Lead

Development Time: 1 month.

Team Size: 4.