Hey! I'm Kevin, a Game Developer based in Winter Park, Florida. Reinventing the gaming experience, one update at a time.

Languages
C++ C#
APIs
Vulkan EnTT ImGui Gateware Unity Unreal Engine ECS Custom Engines
Other / Misc
ECS CMake Visual Studio Git CLI Perforce Microsoft TFS Jira / Trello

Top 3 Projects

Untitled Space Shooter gameplay

Untitled Space Shooter

Fight your way through endless waves of geometrical enemies, climb the ranks of the galactic leaderboard, and show your flying prowess in this unique take on an arcade classic.

Contributions: User Interfaces, Custom Enemy Models, Evolving Player Interactivity

C++ Unreal Engine Indie Project VFX
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Undead Paradise gameplay

Undead Paradise

Survive against the undead in a tropical hell. Unlock weapons and perks while upgrading your arsenal to fend off the undead.

Contributions: Weapon Inheritance, Object Pooling, Generic Resource/Timers, Editor Scripts

C# Unity Indie Project Developer
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VR Dungeon Crawler gameplay

VR Capstone (Proof Of Concept)

Explore a randomly generated dungeon of weird and wacky enemies. Physics-based weapons, purchasable loot, and up to four players together.

Contributions: Networking Connectivity, World Space UI, Scene Setup, Visual Indicators

C# Unity Capstone Project UI / Networking / Generalist
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More Projects

Tools, prototypes and applications I have built or contributed to.

Psychic Protocol

Escape an underground research facility. Fight through different encounter types, from puzzle rooms to enhanced enemies, unlocking abilities across 5 unique levels.

C# Unity Midterm Project

Invasion of Liberty

A 2.5D remake of the arcade classic Defender (1981), built on a custom Vulkan rendering pipeline. Protect the Planet of Liberty and chase the high score.

C++ Vulkan Custom Engine Student Project ECS

Cubic Quarantine

Play as a spaceship fighting infected swarms of geometric enemies, clear every swarm before time runs out.

C# Unity Game Jam Project Flocking Algorithm

Racing Game

A networked racing prototype with WAN and LAN play, colour sync across clients, and rocket boosting.

C# Unity Research Project Multiplayer

Conway's Game of Life

The classic cellular automata simulation, rendered with wxWidgets and backed by file I/O for saving boards.

C++ wxWidgets Hello_ImGui Student Project

Custom Portfolio Site

This site, hand-written without a framework, to learn web development before API wrappers.

HTML CSS JavaScript Research Project

ECS Tool

A tool designed to showcase how ECS Systems manipulate data in a solar system simulation. ImGui and a custom component reflection macro are used to identify data.

C++ EnTT ImGui Student Project

GNodeFactory

Need to manage large amounts of 3D spatial transforms efficiently? GNodeFactory helps achieve this through a factory and pooling design similar to ECS.

C++ Gateware Research Project Open Source

GSamples

Samples for the many ongoing Gateware libraries. Helps developers understand how to integrate and utilize Gateware's many systems and libraries.

C++ Gateware Research Project Open Source

Compiling Masks

Global Game Jam 2026 entry completed in 2 days. A simple idle simulation where Masks are "compiled" and loaded as currency.

C# Unity Indie Project Game Jam

Interactive Project Showcase

An online asynchronous meeting place which was tested to showcase student projects loading dynamically from a repository.

C# Unity WebGL Multiplayer

Drone Pathing Project

Simple drone simulation in Python using a A* pathfinding using a dynamic terrain system.

Python A* Pathfinding

Calculator Project

A simple calculator application using the Shunting Yard Algorithm, wxWidgets, and C++.

C++ wxWidgets
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