Compiling Masks

Side Project Game Jam C# Unity
RoleDeveloper
Team Size3
Development Time2 days
A mask compiling on screen, part way through its progress bar

Contributions

Compilation loop and progress timing Rarity-weighted mask database
Upgrade purchasing and validation Currency and resource handling

Compiling
  • An idle game about rendering masks. Each one compiles on a timer, pays out, and the next is pulled at random.
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  • Masks come from a database weighted by rarity, so what turns up next varies.
A mask compiling on screen, part way through its progress bar
Upgrades
  • Earnings buy CPU and GPU upgrades to compile faster, or Enrichment to raise what each mask is worth.
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  • Purchases are checked against current funds before anything is applied.
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  • Built in two days for Global Game Jam 26, with a team of three.
The upgrades screen offering CPU, GPU and Enrichment