Contributions
Compilation loop and progress timing
Rarity-weighted mask database
Upgrade purchasing and validation
Currency and resource handling
Compiling
- An idle game about rendering masks. Each one compiles on a timer, pays out, and the next is pulled at random.
- Masks come from a database weighted by rarity, so what turns up next varies.
Upgrades
- Earnings buy CPU and GPU upgrades to compile faster, or Enrichment to raise what each mask is worth.
- Purchases are checked against current funds before anything is applied.
- Built in two days for Global Game Jam 26, with a team of three.